![]() ![]() A font of life that spreads to the deepest of depths, but also a destructive force not to be reckoned with. When you Wild Shape, you ignore swimming speed limitations imposed by your druid level.Īdditionally, you cannot get lost at sea except by magical means.Īt 2nd level, you can command the forces of the sea. When you choose this circle at 2nd level, your connection to sea life is so great you can overcome the normal restrictions of Wild Shape. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you. Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of Spells you can prepare each day. At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Waves Spells table. At 2nd level you learn the shape water cantrip. Your mastery of the sea and your ability to harness the powerful forces of water grants you access to certain spells. It might not apply to your DM’s setting or your DM’s version of the Realms Circle Spells The restriction exists for the Forgotten Realms. Your DM can lift this restriction to better suit the campaign. The Circle of Waves is very unique to triton society and culture. Only tritons can join the Circle of Waves. Though tritons themselves, they often move beneath the depths in the shapes of the beasts surrounding them, warning their watery friends of dangers from above. ![]() They can be seen gathering at the surface of the water in the dead of night, reading the stars for signs of times to come. The Circle of Waves is an ancient order of druids, thought to have originated before humans walked the earth. The sea is precious to them and would do anything to defend it. These druids go even further than typical tritons to protect wildlife underwater. They harness the mystical restorative properties of the sea, and command the raw power of the tides. Circle of Wavesĭruids of the Circle of Waves are tritons that channel the primal energies of the ocean. The following is an additional option available to a druid, in addition to those offered in the Player’s Handbook and other published Wizards of the Coast works. ![]() At 2nd level, a druid gains the Druid Circle feature. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |